Blog Post #4

At the museum of moving images I learned more about live editing. This form of media production is most commonly used for broadcasting televised sports. The museums exhibit on live editing consisted of more than a dozen screens to show what its like for the editor during the process. ON display there is a shot of the a main person looking over 12 different angles of the game— we also are given these 12 screens to have a better idea of what the editor has to sort though. The editor in chief then has to announce which camera goes live during the game, having to correspond what shot would best convey/ correspond to the action of the game AND the commentators reading of it too. I hadn’t really considered this form of editing before, so to see this made me think more about time as an element that could either make or break the consistency of the stream. For the commanding editor has to keep eyes on 12 screens and have an understanding of what people want to see depending on the action of the live play. This live editing also tied in to the history of the moving image over the past century. Since technology of the moving image has changed drastically, the ways in which broadcast editing is executed and experienced is much then I would be 50 years ago due to the invention of digital transmission, which abandons the use of cathode-ray tubes. Not only did digital technology allow for clearer images, but it but it also allows for faster/more complex editing, shots, and thus a more complex viewing experience all together.

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