Blog Post #4
At the museum of
moving images I learned more about live editing. This form of media production
is most commonly used for broadcasting televised sports. The museums exhibit on
live editing consisted of more than a dozen screens to show what its like for
the editor during the process. ON display there is a shot of the a main person
looking over 12 different angles of the game— we also are given these 12
screens to have a better idea of what the editor has to sort though. The editor
in chief then has to announce which camera goes live during the game, having to
correspond what shot would best convey/ correspond to the action of the game
AND the commentators reading of it too. I hadn’t really considered this form of
editing before, so to see this made me think more about time as an element that
could either make or break the consistency of the stream. For the commanding
editor has to keep eyes on 12 screens and have an understanding of what people
want to see depending on the action of the live play. This live editing also
tied in to the history of the moving image over the past century. Since
technology of the moving image has changed drastically, the ways in which broadcast
editing is executed and experienced is much then I would be 50 years ago due to
the invention of digital transmission, which abandons the use of cathode-ray tubes. Not only did digital technology
allow for clearer images, but it but it also allows for faster/more complex
editing, shots, and thus a more complex viewing experience all together.
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